Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

CLINICAL & INSTITUTIONAL // CLINICAL AND INSTITUTIONAL POWER

Clinical Gatekeeper

Control treatment, confidentiality, capacity findings, access, and institutional credibility around a vulnerable or operationally significant person. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Control treatment, confidentiality, capacity findings, access, and institutional credibility around a vulnerable or operationally significant person.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Must distinguish care, safety, legal duty, institutional pressure, and hidden operational demand.

Decision frame

Capacity, consent, safety, urgency, confidentiality, evidence, least coercive option, and dual loyalty.

Social method

Stabilization, observation, protected conversation, collaborative explanation, and documented uncertainty.

Gameplay loop

Observe → reduce urgency → separate claim from state → preserve evidence → offer choices → revisit longitudinally.

Player leverage

Ask whose risk is being managed and preserve the patient’s control over non-urgent disclosure.

Common false read

Clinicians are either neutral healers or malicious jailers; institutional position can create mixed motives and constrained choices.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust is built through consent, accuracy, and protection from punitive misuse of disclosure.

EVIDENCE

Evidence behavior

Uses longitudinal observation, direct assessment, collateral context, medical data, and uncertainty rather than content alone.

PLAYER

Useful approach

Ask whose risk is being managed and preserve the patient’s control over non-urgent disclosure.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Dual loyalty creates over-control, strategic omission, or care that becomes containment.

Breaking condition

Being ordered to weaponize care or discovering that treatment records were operational cover.

Recovery path

Restored consent, independent review, continuity of care, and accountability for coercion.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
OperationsCompromised

An adversary or institution can now predict, coerce, expose, or control part of the persona’s behavior.

Player can exploit, rescue, or falsely accuse; evidence of control matters. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite