Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

EVIDENCE & RELIABILITY PATTERNS // WITNESS AND SOURCE EVALUATION

Recovery-Oriented Source

Choose disclosure and cooperation partly to regain ordinary life, safety, accountability, or self-respect rather than maximize operational gain. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Choose disclosure and cooperation partly to regain ordinary life, safety, accountability, or self-respect rather than maximize operational gain.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Evidence transfer is one part of a larger recovery project and can be harmed by treating the person as permanently useful.

Decision frame

Claim unit, source access, observation conditions, contamination, corroboration, alternatives, confidence, and urgency.

Social method

Neutral restatement, specific questions, independent verification, and transparent uncertainty.

Gameplay loop

Split claim → preserve wording → test components → update confidence → revisit without humiliation.

Player leverage

Define an endpoint, protect ordinary goals, and do not make access the price of care.

Common false read

Recovery makes a source harmless, cured, or permanently loyal.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trust grows when cooperation has limits and life beyond the case is taken seriously.

EVIDENCE

Evidence behavior

May provide increasingly precise evidence as safety and orientation improve.

PLAYER

Useful approach

Define an endpoint, protect ordinary goals, and do not make access the price of care.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Renewed exploitation, publicity, or coercion causes withdrawal or relapse into protective secrecy.

Breaking condition

The institution uses one mistake to erase every accurate observation.

Recovery path

Claim-level correction, preserved dignity, new corroboration, and restored agency.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
RecoveryReintegrating

The persona is rebuilding ordinary life, relationships, identity, and responsibility after operation, injury, exposure, or crisis.

Long-horizon consequences replace instant cure; player choices determine what can be rebuilt. Open transition record
DefenseGuarded

The persona narrows disclosure and protects identity, relationships, or evidence.

Aggressive questioning destroys routes; privacy or proof can lower defense. Open transition record
RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite