Educational companion dossier · Fact, interpretation, lived experience, clinical education, fiction, and mechanics are labeled separately. Scope & safety
GAME MECHANIC

ANALYSIS & EVIDENCE // ANALYSIS

Timeline Reconstructor

Rebuild event order across incompatible clocks, logs, testimony, records, and missing intervals. The persona becomes playable when role, access, loyalty, psychological need, current state, and evidence behavior are tracked independently.

CENTRAL FUNCTION Rebuild event order across incompatible clocks, logs, testimony, records, and missing intervals.
GAME MECHANIC

PERSONA MODEL

How this type makes decisions

Assumes chronology is a claim to be proven, not a neutral container.

Decision frame

Source quality, confidence, indicators, alternatives, consequence, and collection gap.

Social method

Structured questions, written provenance, scenario comparison, and evidence-centered dissent.

Gameplay loop

Collect → normalize → compare → hypothesize → test → brief → revise after consequences.

Player leverage

Find one fixed anchor or clock-offset explanation that forces the sequence to change.

Common false read

A timeline is objective because it has timestamps; timestamps inherit system and author errors.

GAME MECHANIC

TRUST & EVIDENCE

How this persona relates and how this persona knows.

Trust, cooperation, disclosure, evidence quality, and canonical truth are separate systems.

RELATIONSHIP

Trust model

Trusts timestamp provenance, sequence constraints, and independent anchor events.

EVIDENCE

Evidence behavior

Marks observed time, recorded time, reported time, altered time, and inferred intervals separately.

PLAYER

Useful approach

Find one fixed anchor or clock-offset explanation that forces the sequence to change.

GAME MECHANIC

PRESSURE TRANSITION

Changed behavior is a clue, not a replacement personality.

Pressure response

Under pressure, fills gaps with the most coherent narrative and hides uncertainty.

Breaking condition

Possessing enough warning to foresee harm but not enough authority to prevent it.

Recovery path

Peer review, action-linked feedback, moral acknowledgment, and restored limits on exposure.

GAME MECHANIC

LIKELY STATE PATHS

States modify the active expression of this persona.

A state can narrow choices, change disclosure, or alter evidence conditions while stable identity and values remain available for recovery.

InformationObserving

The persona is withholding commitment while mapping people, exits, contradictions, and incentives.

Player can reveal patterns through patience, but pressure moves the character to Guarded. Open transition record
RelationshipEngaged

The persona is actively cooperating without necessarily granting full trust.

Cooperative actions become available, but secrets still require their own threshold. Open transition record
StressPressured

Multiple obligations or threats exceed the persona’s ordinary margin.

Errors and revelations become more likely; support can restore options. Open transition record
RecoveryStabilizing

Immediate threat or dysregulation is being reduced enough for choice and orientation to return.

Player gains better evidence by reducing pressure rather than winning an argument. Open transition record
RegulatedBaseline

The persona is operating near their practiced norm.

Most skills and choices are available; small clues are easiest to notice. Open transition record
GAME MECHANIC

FULL REPORT DEEP LINKS

The model points back to complete public research sections.

Research grounds the design but does not automatically create game canon. Each link opens the exact report section used to shape this persona family.

Source rule
Research ≠ canon
Truth rule
Claim-level
State rule
Reversible where earned
Type rule
Composite